
It’s game day and time to get the testing on with SuperGNES. However first we need to go over what’s working and what’s still a work in progress. Right now SuperGNES is not a finished product and needs some more love. So lets start with what IS working.
- CPU and APU Cores
- Keyboard Controls
- Game Scanner with cover art
- DSP1-4
- Sound. It’s really slow right now but everything is rendering correct.
Here is what isn’t working yet or not available.
- SA1, SuperFX, C4
- Screen Controls (just ran out of time on this one)
- Certain games are crashing an exhibit graphical glitches
And here is what will not be enabled for the beta.
- Save State (Well technically you can save but just you can’t load)
- Save / Load SRAM or battery backup
We are working on a release candidate right now and will email everyone today as soon as we get it together.
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Yeah, excellente nouvelle!!! J’attend le lien!
Damn, hope you get touchscreen controls working soon, and perhaps a beta with it
What I would like is options for the touchscreen, so you can use the scroll/d-pad for movements and then only assign the other buttons for the screen. So I wont have a d-pad on the screen that is just useless when I can use the d-pad on the phone.
Also another thing, perhaps make an incident savestate or something. So if my battery runs below 10% or something it will autosave to that savestate. But maybe that is the battery backup you mentioned?
Yeah!! Can’t wait to test it.
The number one and only hope I have is that I can play Super Mario RPG. If you can make that happen with the final version, I don’t care how much you charge for it; and also, I will love you long time.